Category Archives: Games

Ten Bullets: The Disappointment of the Xbox One Reveal

Right angles are all the rage now

Right angles are so hot right now

I was so prepared to fall in love with the next Xbox console. I’ve been an Xbox die-hard ever since that first enormous, ugly black box came into my living room and took over the place with it’s state-of-the-art green menus, controller built for the giant-handed and… HALO!

But then Xbox One was revealed on Tuesday and I felt… nothing. Where’s the big leap forward? Where are the revolutionary new features? Why are you making it so hard for me to give a shit, Microsoft? These are all questions for which the answers could not be found via Google. Seriously, I tried.

It seems that Microsoft are putting all their eggs in the “all-in-one” entertainment basket and have forgotten about the gamer basket, full of ripe, fresh, free-range gamer eggs (analogy of the year). Sony won over gamers and developers with their “we love you and this is for you” approach to the PS4, but I feel like Microsoft may be spreading themselves a bit too thin trying to define their market as the entire living room. Xbox was naturally evolving to that level, but it cannot get there if they forget the device’s primary purpose – gaming. That’s the trojan horse that delivers all the other bullshit content. Gamers are the ones who will make the call as to whether the PS4 or Xbox One sits under the telly. Mums, Dads and Uncle Jims won’t be running out to buy it because they can live stream The X Factor while while waving their arms about and shouting “pause TV”.

It’s early days yet, but it’s a disappointing start for Xbox. Here’s ten of my bullet-thoughts on the event (my thoughts always come as bullet points):

  • I can’t decide whether Xbox One is the stupidest name imaginable or a brilliant move in subtle, intelligent marketing. I’m leaning towards the former.
  • Damn, it’s ugly looking. It’s even uglier than the first Xbox (shouldn’t that be called Xbox One?) It looks like a VHS player had sex with a PS2 and a NES and they can’t figure out whose ugly bastard child it is.
  • The new controller doesn’t look very different, but the new rumble features sound interesting. I don’t think I’ve even used the word rumble since this and this.
  • I don’t want to switch between TV and games by waving my arms in the air like a lunatic. Pressing the “input” button on the remote is just fine.
  • However, I do like the idea of saying “Xbox On” and then… it comes on. That’s the future right there. If only my hoverboots could do the same.
  • Personally, I’m not too worried about the “always online” feature, having a very reliable internet connection and living in an urban area. However, I do understand why it’s not a popular decision. Microsoft really skirted around the topic and should have made it clear what the parameters for this feature were, if it even exists.
  • The Call of Duty trailer was quite good, but dear God, when will Call of Duty go away?
  • Quantum Break, what a really annoying and stupid reveal trailer. But then, it is Remedy, who I trust, so I’ll reserve judgement.
  • Also, having the word Quantum in the title has only ever worked for Leap.
  • Where are all the other games? I hope they’re saving a lot for E3

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The 2013 Game Anticipatometer

Last year I invented the Anticipatometer, a method of anticipation-measuring that involves a third-party shouting various movie titles at me while I bounce on a trampoline. A fourth-party then measures the seismic readings of my “leaps for joy”, then feeds that data to a physician who adjusts the measurements according to my size, weight and body mass index. The properties are then ranked accordingly.

Looking back on the 2012 Game Anticipatometer, it reads as a damning indication that long delays have become commonplace in the games industry. Half of the games I was looking forward to in 2012 did not come out in 2012 – Bioshock Infinite, The Last of Us, South Park, Aliens Colonial Marines and Star Trek. Three of those still haven’t been released and have rolled over onto my 2013 list, which you will find… below.

2013 game anticipatometer

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Finally…

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… My most anticipated game of 2012 shows up. I’m guessing it was worth the wait.

10 Bullets: Thoughts on Thief

One of the things I love about Game Informer magazine is their clutter-free concept-art covers. One of these days I’ll frame them all and hang them somewhere that won’t offend my girlfriend. The latest issue boasts a gorgeous image of the return of ol’ one-eye Garrett in the new Thief “reboot” (or whatever you want to call it when you redesign everything and go back to the original title.)

thief game informer cover

Here are 10 of my thoughts:

  • The original Thief is the first stealth game I remember playing, and still my favourite, so I’m ready to hand some money over for more of it
  • It’s next-gen, which still sounds new and exciting
  • The screen-shots are a little too Dishonored, but then Dishonored was inspired by Thief, so the circle is complete
  • There aren’t enough games nowadays where you can loudly eat apples while sneaking through a heavily-guarded property
  • I look forward to guards calling me a “taffer” again, whatever that is
  • The new Garrett looks a little poorly. I hope there’s a mini-game to readjust his vitamin intake to improve his pallor
  • Developers Eidos-Montreal have cited Mark of the Ninja and iOS game The Room as inspirations. Those were both brilliant, so good
  • They also cited Roman Polanski’s 2005 movie version of Oliver Twist as an inspiration, so we can expect a gruel-eating quick-time event and an option to “ask for more” in every conversation
  • There better be water arrows
  • Moss arrows, maybe not

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PS4 Revealed: What I Like and What I “Meh”

So the PS4 is out of the bag. We still haven’t actually seen it and don’t have a defined release date, but at least now we have some concrete details and finally something to cling all our hopes and expectations to. I should say that despite owning a PS3, I’ve been an Xbox-man since 2001 and that’s still where my preference and loyalties lie as a gamer. However, I am very impressed by a lot of what Sony hinted at and if they can pull off the potential of these features, I might end up reconsidering where my next-gen cash goes come release-day (yes, I use next-gen cash, it’s far more valuable than your current-gen cash). Here’s what I liked and what I wasn’t bothered with:

What I Likes:

Streaming

Sony’s massively expensive purchase of streaming service Gaikai looks to be an integral part of the PS4 and it’s the thing I’m most excited about. The service will allow you to stream games from your PS4 to your PS Vita, so you can continue playing when you’re kicked off the TV for Grey’s Anatomy or some shit. Even better, they revealed that you can continue to play your PS4 games on the go. I spend a frightening amount of time on a bus every week, so this would be freaking amazing (albeit, a potential whopper of data-usage). On top of that, Gaikai will allow users to stream games instantly to their console to try them out before purchasing – no more seeking out an old demo, then downloading it and running it, just to decide whether you want to purchase it or not, just click and play.

Her mother neglected to tell her she’d go blind sitting that close to the television.

Putting the Focus on Games

Sony made some very stupid moves with the PS3 and it looks like it’s learning its lesson. The introduction of the Playstation Move was a knee-jerk reaction to the Wii and a complete gimmicky waste of everyone’s time. Playstation owners are into gaming, they’re not casual and it looks like Sony have moved the PS4 back in line with the wants and needs of its audience and developers, by making the system easier to develop games on. Lead system architect on the PlayStation 4, Mark Cerny, said the goal is “freeing developers from technological barriers.” He said the platform is “by game creators for game creators” and that its architecture is “like a PC, but supercharged.” Indications are that the PS4′s innards will be a lot easier for developers to work with than the tricky PS3. Hopefully, this will help avoid another PS3/Skyrim incident. Continue reading

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Free Beer and Video Games

I’m sorry, I’m not giving away free beer and video games. Rather, I had free beer and played video games at the IGN AU Black Beta Select Awards on Friday night. I was given a VIP pass despite the fact that I am in no way important, in any capacity.

Wet, Drunk and Very Important

Wet, Drunk and Very Important

There were important people there though, like Master Chief, Mario and Lara Croft. The awards (full results here) were mostly dominated by Halo 4, with the award statues being accepted by people like “Mike from Microsoft”, who probably had little involvement in the game beyond playing his free copy at the Australian office. I’d say he works on Windows 8. Continue reading

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Work/Life/Game Balance

Gaming through the eyes of a non gamer

This is what gaming looks like to somebody who has no idea what gaming is.

As a kid, I spent entire summers with spare hours and disposable days of time with which to plunge my mind into my Super Nintendo or N64. But all this freedom would be split between a small handful of games that had taken me years to acquire; whether through sweating over a lawnmower to slowly earn meagre amounts of cash or relying on annual birthday or Christmas presents. Getting a new game was as rare and sacred an event as the second coming of Christ. Like most of us probably did, I played the same few games so many times that every star in Mario 64, every enemy position in Goldeneye and every one of Ryu’s moves was forever etched into the back of my corneas. Continue reading

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Take that retailers!

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Ya, God forbid the game would get leaked early! Also, I got Halo 4. Excited.

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